Rogue-Like Multiplayer Project
A rogue-like prototype made in Unity with Netcode for GameObjects as the networking solution.
This demo project contains the following features:
- Lobby creation-join and character selection.
- The players have modular abilities and can pick up elemental weapons and items.
- The players have health points and can inflict damage on enemies with their weapons or abilities.
- There are patrolling enemies with elemental resistances and weaknesses that reward the player with currency.
- The players can use the currency to unlock chests in the area which contain currency and items that boost the player’s stats.