Rogue-Like Multiplayer Project

A rogue-like prototype made in Unity with Netcode for GameObjects as the networking solution.

This demo project contains the following features:

  • Lobby creation-join and character selection.
  • The players have modular abilities and can pick up elemental weapons and items.
  • The players have health points and can inflict damage on enemies with their weapons or abilities.
  • There are patrolling enemies with elemental resistances and weaknesses that reward the player with currency.
  • The players can use the currency to unlock chests in the area which contain currency and items that boost the player’s stats.