Strategy multiplayer project

A sci-fi multiplayer project Made in Unity with Mirror as the networking solution.

This demo project contains the following features/gameplay loop:

  • Each player’s base gets spawned on the map and his color is assigned.
  • The goal is to be the last player standing meaning the player has to destroy all enemy player bases. If a player’s base is destroyed then the player loses the match.
  • The player has some starting funds to be able to buy his initial structures.
  • The structures can generate currency, harvest resources, spawn units and towers that defend the base.
  • The player can use single-select or multi-select and give orders to his unit to move or attack. He can do the same action by clicking on his minimap also.